This article is a supplement to the large steering wheel compatibility article for TDU2 and the Logitech G27 setup guide.

The curious sliders in the extended options section are confusing to say the least. Here, you will get some explanations, right from an Eden Games developer.


Controls > Controller Configuration

We will be talking about the advanced options in this article. Tweaking your vibration, FFB, dampening, linearity, and sensitivity are what this article is all about. If you are looking for help in setting up a steering wheel, refer to one of the article links above.

The screen in question is located under Controls > Controller Configuration. You probably already found it and have some questions. This article should be helpful to both PC and Console gamers (and gamepad users as well).

tdu2 controller configuration

Options Explained

Vibration: Simply a rumble pad effect in a game controller. For steering wheels, I recommend taking advantage of this effect. If you turn it down, you will feel nothing when you are driving straight on the road. For best results, leave in the middle.

Force Feedback: The most important piece of the puzzle. You have 8 options: default, off, low, medium, high, invert-low, invert-medium, invert-high.

Frankly, I wouldn’t expect users to need the invert options. These exist to support older peripherals and I have only ever seen it needed once in modern times- GTR Evolution. Off is off. Default is the centering force only.

Therefore, focus on low, medium, and high. The wheel presets will go to medium and you should definitely set them to your preference. It appears that PC users have had to use high most often, which was too much for console users. PS3 and Xbox users will probably stick with low and medium.

Steering Sensitivity: Keep this one all the way to the left. Both console and PC users have confirmed that this slider is backwards. You would think moving to the right would increase sensitivity, but it decreases it. A slider to the right makes you unable to turn. The default is slightly away from left. You can leave it there if you use a small degree of rotation in your wheel software.

Speed Factor: An easy concept once you think about it. The faster you are moving forward, the harder it is to turn. This slider increases or decreases that effect. Dev notes:

With this slider you can increase or decrease the limitation of turning angle at high speed. At the minimum position, you haven’t any angle limitation: at full speed you can turn your wheels with the full angle. If you think that your vehicle behavior is too sensitive at high speed, you can increase this value, in other case you must decrease. Pads and keyboard users should keep high or medium speed factor. On wheels, it entirely depends on your personal preference.


Steering Dampening: Dampening helps you turn more when going slow (like turning around in a parking lot) and turn less when going fast (to keep from wiping out). This is more of a driving aid than anything else. Dev notes:

This slider allows you to control the maximal angular speed of your wheel. The speed limitation can be removed by positioning the slider on the left. It is recommended for wheels as it removes the “lag” feeling. If you move the slider to the right, your wheel will turn slowly at high speed, thus avoiding frequent spin around. At low speed you shouldn’t see any big difference. With pads or keyboard, you should keep it between 1(nearly extreme left) and 10 (extreme right). I.E: If you move the slider on 10, at 300km/h your wheel won’t turn faster than 130° per second, meaning you’ll need 1.5s to completely turn your wheel.

Dead Zone: Leave this to the left. Only adjust if you have a worn out device like a thumb stick that doesn’t recognize movement near the center.

Controller Linearity: For console users. At center, this setting provides even steering from 0° to maximum. Putting the slider towards the left makes turning more extreme near the center of the wheel and putting it to the right makes it more extreme farther from the center.

For gamepads, 3/4 right is the suggested setting. For wheels, leave the slider in the middle for no modification.

Clutch, Throttle, Brake Linearity: Similar to Controller Linearity. Central position is ok for all the devices. Dev notes:

If it’s too sensitive, move it to the right. If it’s not responding quickly enough, move it to the left.


Keyboard Notes

If you happen to be using a keyboard, you obviously won’t use vibration or FFB. However, Dead Zone and Linearity settings have no effect. The other settings can be changed to preference.

If you would like more information, feel free to ask.